Greyhawk's "Lost" Dungeon Levels: C2 The Ghost Tower of Inverness The original page module included many maps of the different levels and player handouts. When my friend Andy was discussing his D&D campaign and how they were going to take on the classic weird … Also, their file size tends to be smaller than scanned image books. Learn how to create your own. I ran four characters (of the. This PDF contains colored maps for the classic adventure: The Ghost Tower ofInverness. These maps were produced using Dungeondraft. Customers Who Bought this Title also Purchased. In 1548 another castle with tower was completed by George Gordon, 4th Earl of Huntly (1514–1562). how to start The Ghost Tower of Inverness? The Ghost Tower of Inverness This was actually the first dnd adventure I ever played! The Ghost Tower of Inverness This was actually the first dnd adventure I ever played! The Ghost Tower of Inverness: 9038 : C2 : The Ghost Tower of Inverness: 9110 : C3 : The Lost Island of Castanamir: 9107 : C4 : To Find a King: 9109 : C5 : The Bane of Llywelyn: 9206 : C6 : The Official RPGA Tournament Handbook : 9123 : CB1 : Conan Unchained! In , TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”. ; ADVANCED DUNGEONS & DRAGONS Series; Vol. It is the second in TSR's COMPETITION SERIES - modules that were used in official tournaments. I went through it back in 1982. [2], Lawrence Schick, in his 1991 book Heroic Worlds, called the Ghost Tower "a topsy-turvy dungeon full of interesting (and deadly) problems". [1], The player characters go on a quest to find the fabled Soul Gem, a legendary artifact of great power. And the pic in the left frame is from Mordenkainen’s Fantastic Adventure! Read more Sign up to our monthly newsletter Tsr 09038 C 2 The Ghost Tower Of Inverness Item Preview remove-circle Share or Embed This Item. I don’t recognize the picture on the far left. A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. C2 Ghost Tower of Inverness click thumbnails to enlarge: Originally printed as a tournament module for Wintercon VIII, and later updated to a module for Advanced Dungeons & Dragons. It has plenty of ghostly towers, most notably in Cawdor Castle. I wouldn't bet against it though, because as D&D Encounters is a series of weekly, um, encounters then the story would awful bland if it was one attack after another in the same location. D&D Classics: C2 The Ghost Tower of Inverness. The Ghost Tower Of Inverness (1979) is, in my opinion, one of the best AD&D modules of all time. The Ghost Tower of Inverness is an AD&D first edition adventure module, set in the game's World of Greyhawk campaign setting. As module "C2", it was the second in the C series of modules, a group of unrelated adventures originally designed for competition play. It had a good mix of combat and puzzles. This adventure picks up the story that began in the Dungeons & Dragons Fan-tasy Roleplaying Game (the Red Box) and tells the story of your character’s return to civilization’s doorstep Most newer books are in the original electronic format. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. Tournament Points are added, or deducted, from both team and individual scores depending on how characters choose to handle the situations they encounter. The setting is an old magical tower in the Abbor-Alz Hills. Publisher's blurb: In 1980, TSR published C2: The Ghost Tower of Inverness. I went through it back in 1982. These products were created by scanning an original printed edition. Maps Ghost Tower of Inverness A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst, Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure — the fabled Soul Gem. "The Ghost Tower of Inverness" (1980), by Allen Hammack, was the second adventure in the competition (C-) series. No sign of the Soul Gem was ever found, but local folk talk of seeing a ghostly vision of the tower of Inverness on fog-shrouded nights. The final level of the tower houses the Soul Gem, which is behind a force field that must be broken before the characters can claim it. It's for character levels 5-7. [3] A printed version bearing a green monochrome cover without the "C2" designation was made available for sale at the convention, but was never published for general distribution. “You must return to the Ghost Tower.” A Four‐Hour Competitive Adventure. All of the characters are in the dungeon of the Duke Justinian Lorimnar of Unst for various crimes and charged with the task of recovering the Soul Gem for the Duke: Hodar - A sorcerer practicing forbidden magic specifically outlawed by the Duke, Zinethar - A priest who led a temple revolt against the Duke's citizens, Lembu - A fighter who killed the palace guard captain and 11 of his men in a barroom brawl, Discinque - A thief who attempted to steal jewels from the crown, only to fall off the wall on top of the guard patrol, Li Hon - A monk indentured into the Duke's service by her monastery in lieu of tax payment. D&D Classics: C2 The Ghost Tower of InvernessA shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. The tower was built to house Galap-Dreidel’s most prized possession, an eldritch jewel called the Soul Gem, which could steal life from any creature. "A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. One-click unsubscribe later if you don't enjoy the newsletter. The version is quite rare and highly prized by collectors.[4]. It's for character levels 5-7. It had a good mix of combat and puzzles. Find local businesses, view maps and get driving directions in Google Maps. The characters are hired by the Duke to recover the gem, but are not provided starting gold nor subject to the 20% treasure tariff of the spoils. So its set in the ruins of Inverness, but not necessarily the Ghost Tower. [7], The Ghost of Inverness has also been adapted into a setting mod[8] for the Neverwinter Nights online game and less successfully as a Super Endless Quest book. The "C" in the module code represents the first letter in the word "competition," the name of C1 – C6 module series. The Ghost Tower of Inverness was originally written for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament at Wintercon VIII, held in Detroit in November of 1979. He did recommend that, although the module was recommended for characters level 5–7, higher levels may be needed if the party does not contain eight to ten characters. 11:46. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. Jun 25, 2020 - When my friend Andy was discussing his D&D campaign and how they were going to take on the classic weird funhouse adventure of "The Ghost Tower of Inverness", the discussion moved to the maps in that classic adventure. July 21, 2019, 11:24 pm | # | Reply. These maps were produced using Dungeondraft. Krixous. This map was created by a user. The module today is also from the list of top thirty adventures. The original 20-page module included many maps of the different levels and player handouts. Greyhawk Map Insert Gaming Accessory: Map : Generic 1 : Dungeon #118 : Greyhawk Map Insert Gaming Accessory: Map : Generic 1 : Dungeon #119 : Greyhawk Map Insert Gaming Accessory: Map : Generic 1 : Dungeon #120 : A History and Timeline of the Suloise Background: Setting : Generic 1 Passing through levels of air, earth, fire, and water (the latter featuring reversed gravity) eventually leads he characters to the top of the tower. It is the second in TSR's COMPETITION SERIES - modules that were used in official tournaments. In , TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”. The Ghost Tower of Inverness was originally written for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament at Wintercon VIII, held in Detroit in November of 1979. The key opens the doors to the central chamber beneath the tower, which holds a time portal that takes the characters back to the age when the tower of Inverness was still standing. The Ghost Tower Of Inverness (1979) is, in my opinion, one of the best AD&D modules of all time. A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Ghost Tower of Inverness by Allen Hammack C2 Ghost Tower of Inverness by Allen Hammack There are two distinct versions of this module. Was it just a name inspiration, or is there something more? This title was added to our catalog on July 14, 2020. whispers. Maps Ghost Tower of Inverness A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst, Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure — the fabled Soul Gem. The adventure was written by Allen Hammack, with art by Jim Roslof and Erol Otus. [6] According to Denmead, "this dungeon has some real consequences, and it’s easy to see why it suggests experienced players. The Soul Gem is there, but its magic tries to steal the souls of the characters even as they try to claim it. "[6], The Ghost Tower was also mentioned by full name and location in the 2005 movie Dungeons & Dragons: Wrath of the Dragon God. We have already introduced you to a few walks around Inverness and Loch Ness, but don’t miss a visit to the villages and visitor attractions east of Inverness! When you have eliminated the JavaScript , whatever remains must be an empty page. Both download and print editions of such books should be high quality. However, like many other Oerthian locales or dungeons, an alternative version of the Ghost Tower also exists in the Nentir Vale setting, here laying in the actual Vale region itself, between Hammerfast and Harkenwold. THE GHOST TOWER OF INVERNESS Credits Based on the original Advanced Dungeons and Dragons, 1st Edition adventure by Allen Hammack DUNGEONS & DRAGONS, D&D, d20, d20 System, WZARS O T OAST, Player’s andbook, ungeon Master’s uide, Monster Manual, &D Insider, all other Wizards of the Coast product names, and their Funhouse dungeons filled with odd challenges such as White Plume Mountain and Ghost Tower of Inverness rate as some of the most beloved adventures of D&D’s golden age. The maps are from C1 and C2. [5], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". These include a chess room, a "frozen bugbear" room, a "tunnel" room, and others. Should the characters survive, they use the amulet to return to the Duke and keep all treasure they find (subject to 20% tax). When most people hear the name Inverness, they think of the real-life county of Inverness in Scotland. It includes a full sized version of each map, as well as split up (4 part) versions of each maps that are small enough to be uploaded into Roll20. Additional encounters and traps are also added, which are marked "Not for Tournament Use" in the module. The setting is an old magical tower in the Abbor-Alz Hills. The Adventure Begins: Adventure Maps (TAB:AM) Against The Giants - The Liberation of Geoff - Adventure (ATG) Artifact of Evil (AOE) Bigbys Curse (BC) C1 The Hidden Shrine of Tamoachan (C1) C2 Ghost Tower of Inverness (C2) Castles: Hart (HART) City of Greyhawk: Adventure Cards (COG:C#) City of Greyhawk: Folks, Feuds and Factions (COG:FFF) The Ghost Tower of Inverness received good reaction on its first release, with Jim Bambra of White Dwarf rating it 8/10 overall and calling it a "thought provoking adventure" in which the final encounter "will have the players sweating in their seats as they struggle to overcome the final obstacle between them and their goal! AbeBooks.com: The Ghost Tower of Inverness: Red pictorial cover (screen) rubbed, soiled & creased; stray ink mark on title page; a few corners curled, else a complete module. I went through it back in 1982. This PDF can be found within my FANTASY BATTLE MAP BUNDLE, as well as within my EVERYTHING BUNDLE. This module was written by Allen Hammack for Detroit’s Wintercon VIII in November of 1979. The challenge had a good blend of puzzles and combat, but the module leaned a bit more on strategy and critical thinking than brute combat. The Hidden Shrine of Tamoachan and The Ghost Tower of Inverness. Ghost Tower of the Witchlight Fens 2 September 2010 | Dungeon 182 “Ghost Tower of the Witchlight Fens” is an adventure for one 1st-level character. [citation needed], Dungeons & Dragons: Wrath of the Dragon God, "Top 10 D&D Modules I Found in Storage This Weekend", "IGN Neverwinter Nights Modules: C2 – The Ghost Tower of Inverness", Commentary about the impact of this module, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Ghost_Tower_of_Inverness&oldid=990493147, Articles with unsourced statements from November 2010, Articles with unsourced statements from April 2016, Creative Commons Attribution-ShareAlike License, This page was last edited on 24 November 2020, at 20:01. Also, unlike the tournament version, which often specifically states how much damage characters take from certain actions, in the non-tournament version characters are subject to normal random damage rolls. A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. It's a cerebral adventure that places an emphasis on tactfulness and problem solving. When the proper keys from this level are gathered and activated, the party (unbeknownst to them) travel back in time within the Tower, where more challenges await, among them elemental levels of the newly restored tower. Setting []. Marked on the map you will find just about every location you can think of, including basic map locations like cities, bodies of water, mountains, and so on. The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.The module's title refers to an ancient magical tower located in the southern Abbor-Alz Hills. It was written by Allen Hammack and. THE GHOST TOWER OF INVERNESS is the second in the new line of Collector's Edition modules from TSR. [9], In 2003 the RPGA Living Greyhawk campaign released the adventure Return to the Ghost Tower of Inverness. We and our partners use cookies to personalize your experience, to show you ads based on your interests, and for measurement and analytics purposes. The Duke, after providing gold for the characters to equip themselves, also provides a magic item (the Amulet of Recall) which teleports the party back to the Duke, no matter where they are. Error: No match for email address or password. D&D Classics: C2 The Ghost Tower of Inverness. Don't Quit The Day Job -- Snake Suspenderz - Duration: 2:44. [citation needed] The module had an original print run of 300 numbered copies for sale at the convention in 1979 as a set of 40 loose-leaf pages and a zip-lock bag. The Ghost Tower of Inverness Colored Battle Maps. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - … Most players enjoy these sorts of conundrums. The edifice to which the module's title refers is an ancient magical tower located in the southern Abbor-Alz Hills. A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Written by Creighton Broadhurst and Steve Pearce, the four-hour adventure advanced the story several years and featured encounters based on what would remain in the tower after the original expedition. - and some bugs - posted in Classic Adventures: Ive got 2 questions and want to report to bugs, all related to completing the Gauntlet module: question 1: I just finished the Gauntlet but after destroying the Gauntlet there isnt any event happening or a new map that leads me to the Ghost Tower of Inverness adventure. DnDmodule| module title = The Ghost Tower of Inverness module module code = C2 module rules = 1st Ed AD D module character levels = 5 7 module campaign = Greyhawk module authors = Allen Hammack module first published = 1979 series = The Ghost… All in all, a rousing little adventure, though it would have been nice to find a few more magical weapons before the end. how to start The Ghost Tower of Inverness? "A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. I find that the non-repro blue maps of … The Ghost Tower of Inverness is an AD&D first edition adventure module, set in the game's World of Greyhawk campaign setting. Incantesimi del Manuale del Giocatore Incantesimi della Guida Onnicomprensiva di Xanathar Incantesimi Guida dell'Avventuriero alla Costa della Spada The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. But why would any dungeon builder construct a room that forced intruders to answer riddles or to move like chess pieces on a huge board? Hm. After equipping is complete, the palace guard escort the characters to the ruined site of the ghost tower, where players must then figure out actions on their own how to best enter the tower and recover the gem. Dungeon Module C2 A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.The module's title refers to an ancient magical tower located in the southern Abbor-Alz Hills. [2] They must gather the four parts of a key granting them entrance to the Ghost Tower.[3]. The "C" in the module code represents the first letter in the word "competition," the name of C1 – C6 module series. The easiest way to upload pieces of each map to Roll20 at the correct size is to count the number squares for each map (height and width) and then set the page in Roll20 to those dimensions. It was written by Allen Hammack and. See more ideas about cartography, dodecahedron, dungeon maps. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. Reducing the dpi to make them small enough looses all the detail. We have already introduced you to a few walks around Inverness and Loch Ness, but don’t miss a visit to the villages and visitor attractions east of Inverness! The hero of the movie, Berek, mentions that another character, Dorian, a cleric, had helped him there. Herein lies the competitive adventure DDALCA-01 Return to the Ghost Tower of Inverness. [3] This version included never-reprinted illustrations by Erol Otus. Players may choose from one of five pre-determined characters listed in the module. The Ghost Tower is located in the foothills of the Abbor-Alz, on a rocky outcropping overlooking Woolly Bay, just northwest of the Bright Desert (p.2).. A 3.5 Edition D&D module based on this one, Return to the Ghost Tower of Inverness, was published in 2003. Nov 16, 2020 - Cartography from the Dodecahedron. It's a cerebral adventure that places an emphasis on tactfulness and problem solving. 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Pm | # | Reply these include a chess room, a song by Immolith Spotify... 4Th Earl of Huntly ( 1514–1562 ) Immolith on Spotify by Jim.. And C2 officially published as AD & D Classics: C2 the Ghost Tower of Inverness ” with module... Remains must be an empty page challenging setting, a legendary artifact of power... Was added to our catalog on july 14, 2020 - Cartography from the original electronic layout files and! When most people hear the name Inverness, a legendary artifact of great power the past, player!